IndexIntroductionChanging Trends in Digital HumanitiesMethodologies and ToolsDigital Humanities Toolkits: A Cloud Of KnowingConclusionsDigital Humanities involves multifunctionality and multiple channeling of humanistic knowledge. Digital Humanities is a conduit for analog, digitized and born-digital software tools that aid in research, teaching and learning programs. «Digital Humanities are methodological in nature and interdisciplinary in their scope. It involves the investigation, analysis, synthesis and presentation of any information in electronic format. It is useful to study electronic media that influence disciplines in how they are used, in which they are used, and also how these disciplines can contribute to our knowledge of computing. Say no to plagiarism. Get a tailor-made essay on "Why Violent Video Games Shouldn't Be Banned"? Get an Original Essay Digital humanities practices are very useful for students to develop the ability to work collaboratively, think critically, understand the importance of narrative and visual communication, and communicate using new media. It's about grafting digital elements onto traditional classroom methods. Develop skills that will serve students pursuing any 21st century career path. This means that iterative scholarship has mobilized collaboration and research networks. The research uses a variety of both visual and textual source material such as published traditional humanities texts, digital texts such as websites, emails, blogs, visual such as physical and digital, and other popular DH working methods, online writing or blogging, analysis text, data mapping data analytics data visualization data-linked photogrammetry 3D modeling and many more. This article will focus on several strategies for supporting digital humanities that will accelerate the initiation and growth of DH programs within and across universities, colleges and polytechnics. Keywords: digital tools, computational, technologies, methodology, peer practice, pedagogy, Openness.IntroductionThe term Digital Humanities (DH) is increasingly becoming a buzzword. Field DH is a well-established and widely known term. Previously, “Digital Humanities” were known as Humanities Computing and have their roots in the 1940s (in the past) and, most likely, the 1980s. Digital humanities curation has been an area of allied activity, concern, and research. In recent decades, digital computing and the humanities have taken place under the umbrella term of "Digital Humanities". The humanities have become digital by making objects of study available on digital platforms, introducing numerous digital analytical tools, and establishing digital means of communication to collaborate and associate during the research process, to discuss and disseminate research results, and to interact with the company in a large area. According to Svensson, collaborative possibilities and epistemic traditions are crucial to better evaluate and understand digital humanities and also facilitate their future progress and development. of obsolescence,” as hardware and software deteriorate or become obsolete easily. New and changing manifestations of online cultural content have posed many challenges in the path of digital heritage preservation.” As they say, “Digital Humanities interpret the cultural and social impact of new media and information technologies – the fundamental components ofnew information age – as well as creating and applying these technologies to answer cultural, social, historical and philological questions, both those traditionally conceived and those made possible only by new technologies”. This implies that DH helps in the preservation, management and accessibility of cultural, social and historical resources, ranging from curation or management of online collections to data mining of large cultural datasets, cannot be overlooked or underestimated to preserve valuable knowledge indigenous to different nations. One may find the idea that Digital Humanities is “less a unified field than a series of converging practices.” seems to be the most useful way to describe or enumerate the observations and even more the conditions that led to this mapping exercise, which also seeks to outline a sort of trajectory of practices that converge in this contemporary moment to generate new meanings and around the digital, rather than producing a conceptual history of the term in the Indian context or even imagining an existing field of some kind. While this notion of convergence, as per definition, though not evident or clearly expressed by anyone in India, seems to be the best way to describe the way in which certain practices and discourses have grown around the intersection of humanities and digital technologies in India . This rather organic growth of DH projects, practices, and courses in the absence of a meta-theory to guide their epistemological concerns is an important conceptual issue for each field itself and opens up a challenge for study. Thus, while the broader debate about DH encompasses everything from educational technology, new media and artistic practices, from integrated science education to cultural analysis, the core concerns often remain the same, namely the intersection of knowledge domains previously separate that are now emerging. together, and the crucial role played by the Internet and digital technologies in bringing them together. The main purpose of technology is to improve the effectiveness and efficiency of learning and teaching, regardless of the nature of the learning using a combination of human and non-human resources. human resources to create more effective solutions to problems. In reality, this Educational Technology is the Development (Research, Design, Production, Evaluation, Support-Supply, Use) of Components of Educational Systems (Messages, People, Materials, Devices, Techniques, Settings) and the Management of such development Organization, Personal) in a systematic way with the aim of solving educational problems. It can be seen that it is a systematic process of designing, implementing and evaluating the entire learning and teaching process in terms of specific objectives, based on research in human learning and communication and on the use of a combination of resources method human and non-human to achieve more effective education. “The activity system, composed of the (subject) and his mediating tools and his environment (rules, community, division of labor), is defined by the object, or goal, of the activity. The object-oriented nature of the business is what gives it direction, as well as what sets it apart from other businesses. The object should correspond to the motive that drives the system and the interrelation of its elements”. this underutilization and the resulting role change strengthened the opposing activity system; make the change less likely to influence a return to object construction in terms of teacher learning: now research as a process of tool selection, research and evaluation of relevance. In fact, this is a general model that theresearch group should build an individual practice model to focus on the challenge that is mostly silent in every context Methodologies and Tools Methodologies and tools have taken over education and the web cloud today, as researchers examine new emerging questions/problems, as they revisit assumptions from the past. As we know, both the field of Digital Humanities and the tools continue to grow and evolve, we are bound to see even more amazing creations and in-depth reevaluations of previous knowledge. As Kale Greenfield says: “Any field in the humanities whose study is enhanced through digital tools and methods is (self-reflexively) focused on the digitality of its subject. Even more exciting, anyone can participate in this latest technology-enabled endeavor. You can find the contents of this research methodological toolkit which includes a list of a wide range of methods, which have been classified as text analysis techniques, database design, numerical analysis, actual methods, a brief description of all techniques and methods ten in-depth sheets that describe a particular method in detail. In reality, this "Toolkit" is a collection of related information, resources, or tools that together can guide users to develop a plan or organize efforts to follow evidence-based recommendations or meet specific evidence-based practice standards.' Technological innovations are increasing the demand for reforms in approaches to teaching and learning, which in turn are having a significant impact or influence on expectations about the use of technology” “…in scientific research, we start from two beginnings, each of which has its own kind of authority: observations cannot be denied and foundations must be adjusted. You have to carry out a sort of pincer maneuver." - Gregory Bateson, Steps to an Ecology of Mind.Digital Humanities Toolkits: A Cloud Of KnowingThe best-known cloud creator is Wordle, and while Con-cordle may not produce word clouds as fancy as Wordle's, described as "Not as pretty "Wordle's cousin." offers some important features of interest to language teachers and students. Word clouds (Concordle) are very popular in presentations, on web pages, used in books, lessons, etc., as attractive word assemblies. The essential feature of a word cloud is that the more frequent a word is in the input text, the larger it will appear in the cloud. And the cloud in this context is a graph containing the keywords in the text provided by the user. On the one hand this allows you to see what the keywords are, which is useful if you are preparing to read a text whose keywords you do not know. And it can give you an idea of what a text is about. (folk.uib.no/nfylk/concordle)4.2 Sophie is used or allows users to combine text, visual images, video and audio, simply and easily and without any programming knowledge or training in using more complex tools like Flash. The system enables comment frames to add discussions within books, the development of digital libraries compatible with the Sophie app, for iPad, and the creation of timelines. Importantly, Sophie includes HTML5 export for data integration into multimedia content and can be used and read on a wide variety of devices.” (sophie2.org/trac.).Timeline Is a product of the Massachusetts Institute of Technology “dynamically presents historical data in a flexible online environment. By easily switching between portrait and landscape orientation, researchers canQuickly scan large numbers of events, highlight and filter events by topic or tags, and recontextualize historical data. He can be reached via Facebook, Google or Twitter/blog accounts. The software allows a person to join a number of libraries, museums and other institutions to share photos or other materials with users around the world, and also helps "glimpses of the past and build the enormous story of human history." It is an open source, web-based reading and analysis/interpretation environment for any digital text. It aids academic reading and interpretation of texts or corpuses, particularly by digital humanities scholars, but is also useful to students and the general public. It can be used to analyze texts online or once uploaded by users. It is a community-supported text and social network analyzer (Facebook, Twitter, YouTube, Instagram, RSS feed or text/CSV file) /) that automatically summarizes and discovers social networks (online conversations on social media sites.) It is created by researchers, no programming or API skills are required to use it and it is an intuitive way to explore, visualize and use publicly available data. It's "an open source tool that allows anyone to build visually rich and interactive timelines. Beginners can create a timeline using nothing more than a Google Spreadsheet," adding media from sources like Twitter, Flickr, YouTube, Dailymotion, Google Maps, Wikipedia, Sound Cloud and Document Cloud. Help users search historical data, copy and paste from existing spreadsheets by dragging and dropping to load tabular data (e.g., .csv, .tab, .tsv). You can link to a file in a public Dropbox folder. It provides a wonderful suite of tools that allows for the creation and sharing of scholarly collections or exhibits comprising (“complex narratives…adhering to Dublin Core standards.” It is an Omeka-on addition, offering more map-making tools and timelines. It provides a key toolkit that requires no technical or programming knowledge. It can be used for a wide range of projects, such as creating archives, exhibits, maps and multimedia free downloads of its software and a blog for sharing, with the goal of making it "the best GIS tool in the free and open source software (FOSS) community." variety of data-driven information (from spreadsheets, files, etc.) to create interactive data visualizations to mount on the Web. Supports scholars in creating long-form, born-digital online scholarship using a variety of media program , with little technical expertise required. Conclusion We live in the era of technological progress; the areas of Digital Humanities or digital computing have evolved over several decades. The traditional teaching method places more emphasis on the teacher, and repetitive practice, rote drills, and memorization are traditional hallmarks. Today, the humanities have gone digital by making objects of study available on digital platforms, introducing numerous digital analytical tools, and establishing digital means of communication to collaborate and associate during the research process, to discuss and disseminate research results, and to interact with society over a large area. Now, Digital Humanities can be part of research scholarship or others that can be perceived as the published products or evaluation of results as the real currencies of the area. It's still emerging and the.
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