Index Evidence is needed to look back at the researchTalking about the statementViolent messages in the mediaMichel BouvetAdvertising Agency: Advico Y&R, Zurich, SwitzerlandAdvertising Agency: Duval Guillaume, BelgiumThis essay will explore many things different things to do with children and parents and how the media impacts them. From observing music videos, games and movies to see if the content can have an impact on the child's behavior and how parents can monitor the child's behavior to give their child the best lifestyle. Say no to plagiarism. Get a tailor-made essay on "Why Violent Video Games Shouldn't Be Banned"? Get an original essay Gaming is an important part of some teenage and growing children, and it is always shooting games that are most popular among children aged 12 to 12. 17. This quote supports my point of view on people's actions, I know this is the most extreme, but I feel like you have to know this kind of thing to understand what could potentially happen. 97% of children play video games, and 85% or more of the video games they play contain violent content. Games like Grand Theft Auto, Manhunt, and Call of Duty are and were popular. Games like Pokémon Go also allow you to battle with other players. And this game is more for the younger generation, but still encourages you to fight. ''Young people may become more aggressive after watching violent television programs or video games'' (Andalo, 2005 p1). There are many concerns about how children grow up today. The gaming scene is a huge platform where children can be influenced by violence. Age-restricted games have very violent or gory content, strong language, and possible nudity, which is unacceptable to younger generations. Viewing this type of content often enough can make someone more likely to behave aggressively or violently, be less understanding of the needs and feelings of others, or be more fearful of their environment. Evidence needs to look back to research This type of content doesn't always show what would happen if people behaved violently in real life. It may mean that teenagers don't have a realistic understanding of what happens when you're violent in real life. At the end of all this there are many consequences. expand the consequences for the person who caused the crime to think about the victim''Researchers from the University of Birmingham […] said parents and carers should be equally careful about exposing their children to violent images as in keeping them away from dangerous chemicals and medications in the home.'' (Andalo, 2005, p1)Talk about the statementIn some ways, this may be good and bad, but it's just the amount you expose your children to to this type of content. Just as you would limit certain foods in your child's diet that may be bad for him, you should do the same when allowing him to watch certain videos and play certain games. Because this could mean raising your child the wrong way, which could have a negative effect. impact on their lives later.'' They found consistent evidence that young children who watched television and movies and played video games with violent content exhibited more aggressive play and behavior. There was a defined "small but significant" effect, which was particularly relevant for boys'' (Andalo, 2005, p1). The evidence was less consistent when considering older children and adolescents and long-term effects across all ages. attitudes towardsviolence at a young age. Although television violence is the most studied. People are discovering that other media platforms impact children and teens in many different ways. From media violence, they learn to act aggressively towards the people around them. They will be taught to use violence rather than self-control and to remove themselves from a situation so as not to cause conflict. (Tompkins,2003,p1) Furthermore, children who see violence in films, television programs or video games may become more fearful and look at the world around them in a completely different way than they should at that age. reference They could see the world as a scary place. for example, a video game that comes very close to real life is Grand Theft Auto, a free-to-roam game where you have control of a character's actions. Things like doing drugs, stealing a car, and killing people. From my experience, this is a fun and addictive game. But this isn't the only game on the market that features this type of violent content. So this may not be immediately apparent, but children may not act out violently until adolescence or young adulthood. It has been argued that the media can have some form of impact on someone's actions. The example below is about the most extreme cases, but these extreme circumstances need to be taken into account to show people what it could lead to.''The 18-year-old gunman who killed nine people in Munich, Germany, on Friday he was a fan of first-person shooter video games, according to reports. This detail in the revealed story of the rampage has led many to worry that violent video games may have a negative effect on their children.'' (Scutti, 2016 p1) A 2010 review by a psychologist (Craig A. Anderson) and others concluded that “evidence strongly suggests that exposure to violent video games is a causal risk factor for increased aggressive behavior, aggressive cognition, and aggressive affect, and for decreased empathy and prosocial behavior.” Anderson further states that playing violent video games like first-person shooters or free roaming games can impact someone's aggressive thoughts and feelings. Personally, I think kids are more likely to absorb this kind of thing because they are always learning and learning things new The most popular games to date are Grand Theft Auto which I already mentioned and Call of Duty and these are purely violent. games that could impact your child's thoughts and feelings. this ties into the previous case of the 18-year-old playing first-person shooter. Other researchers such as psychologist Christopher J. Ferguson have disputed whether violent games harm children. although much of his research had very similar results to Anderson's. Ferguson argues that the lab tests have not translated to the real world. He also says that much of the research on violent video games has failed to control for other aspects such as mental health and family life. Children who are already at risk for this kind of thing have chosen this type of play because it is a way for them to focus their thoughts and emotions in a game rather than in real life, like on the streets. In this case, I agree that younger children can play violent games to some extent as long as they are monitored. I feel free to monitor this to keep TVs, video games and computers out of children's bedrooms. I think if you keep their things like this in a more homely room like the living room. you can monitor and supervise what your child is going on on these differentmultimedia platforms. This part can be placed in the creative responses section, not in the basic study as it is your opinion. Observation of media side effects: aggressive behavior towards other children; responses to your parents or teachers; consumption of unhealthy foods; smoking, alcohol or drug use.' You will not be able to avoid all exposure to violent media'' (common sense, 2016, p1) There are several media platforms around you and it is very difficult to miss them. Media platforms will always try a different way to capture the audience's attention, from children to adults, there will always be things that we humans are attracted to. But when you're at home, as I said before, you have much more control and can monitor yourself and others in the amount of media you consume. Research shows that children who are parents often manage their media consumption and make quality choices on their own.''In a dark bedroom, a copy of Smash Hits lies on the bed. The cover features the Spice Girls: each holding their hands in front of their faces. As the camera leans on this, a man begins to speak. The duvet shifts as something moves beneath it. “Not a word to anyone,” he whispers. "It'll be our little secret." (The Guardian. 1999 p1). This is the explanation for the Society for the Prevention of Cruelty to Children (NSPCC) wanting to make people feel uncomfortable in order to force them to act. This is the use of shock tactics that could play a role in my practice to raise awareness of violence in the media and how it can affect children. Personally shock tactics would make me think twice about something, but on the other hand, you have to be careful how you execute them, you don't want to scare people away from the issue. This will change depending on the audience you are focusing on. For example, shock tactics on a child may not be as necessary as if your audience were adults. Violent Messages in the Media Violence in the media can occur in a music video, television program, movie, etc. it doesn't connect to the style I chose. but I look at all different types of artists for inspiration to improve my style and myself as an artist. I look like a graphic artist and textile artist mostly because they are my favorite mediums. I want to combine these two mediums together to create something that attracts attention and is different from the norm. I think this is a good way to attract the audience to the topic I have chosen. I want to create a small campaign to spread a message and some information about my topic "Violence in the media causes violence against children"? This will create large scale posters, flyers, banners and possible social media pages. Since I haven't run a campaign, I need all the inspiration I can get from other practitioners. First I'll look at some examples of campaigns that immediately caught my attention. Paula Scher is a huge icon in the graphic design industry. He created some artwork for a campaign for the New York Public Theater. I was immediately drawn to the vibrant colors he used. the bright yellow is enough to grab anyone's attention, which is something to take into account when thinking about the audience I'm trying to attract. And I feel like this is very important when I compose my little campaign. As you can see, these small billboards are a great way to attract the attention of walkers of all ages. The bright yellow really stands out from the building behind it. There were similar designs but created in poster and flyer format. Also, I asked my girlfriend what she thought of this photo and she also stated the vibrant color. Furthermore, the factthat there are three posters in a row indicates that it could be quite important than if there was only one poster standing alone. This is a piece of art that attracted me and I also found this work on Pinterest and it said it was by Chandesh Tk. Similar to that, the colors really caught my attention when researching different campaign styles. Another thing that caught my attention is the image on the right, Creating products is also something that interests me, which connects the textile side. I think this is a great way to get your message across to people who will ask you about the t-shirt or bag.Michel BouvetMichel is another graphic designer who I have tried to model my practice after. He creates numerous works for public institutions: theatres, operas, museums, festivals, dance companies, orchestras... and for publishers in France and abroad. Like many artists who have a particular style, Michel has a range of different styles depending on the task at hand, whether it is a poster or a book cover his style changes. As you can see with the two examples I chose, the one on the left is a photography based poster with typography combined in it. And the one on the right is more pattern based and simple block colors. I feel like I can really draw inspiration from him because my practice is constantly changing, which I think makes it more current and up to date. Advertising agency: Advico Y&R, Zurich, Switzerland People complain about some advertisements as a hateful way for companies to invade our lives. A well-made campaign or advertisement will stay in your mind long after you see it. I believe that a visual campaign rather than just facts and figures has a greater impact on the viewer and also gives you awareness of what is really happening in the world. Draw that image in your mind that will stay there for a long time. The title of this piece I chose is “Victims of Torture Are People Just Like You and Me.” Visually I think it's really well built and clever in how it will grab people's attention. Around 35 million people ride public transport every weekday. Having this announcement on the back of the bus will attract many passengers. The number of eyes that would have seen this campaign is huge. I also think it's smart because it puts the person in the seat and makes them a victim. Taking this into account when I think about how I will run my little campaign. I feel like I'm in public places where they are used consistently, like bus shops, etc. Advertising agency: Duval Guillaume, Belgium This is another way to spread a message. similar to the first which involves daily events such as shopping. "Plastic bags kill" is a very strong but true message and, if you think about it, we are the ones who kill. It appears that the person carrying the bag is killing the animal by using these bags and not disposing of them properly. Additionally, these bags will be carried around in public places for people to see and take note of. I'll show some development work at the beginning of this section, then show how I developed it in my final result. Due to the presence of two different campaign packages for children and one for adults. I will only talk about some of them. at the end of this section I will show the two packages as a whole. This is developmental work for parents of children who use media on a daily basis. It works as a notification just to remind you and just keep it in mind. After speaking to an adult with children, they said they would feel embarrassed asking younger generations what they do on social media or how much time they spend on Esso. So.
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