IndexIntroductionResearchGaming and EvaluationVideo Games as Art and ExpressionGamblingConclusionIntroductionThis essay is written in the hopes of challenging the reader's understanding of video games and how we they influence as a society and mentally. The popularity of video games has exploded over the years and they are becoming an increasingly common hobby. They really are everywhere, from mobile games you play on the bus to work, to assisted learning games to give kids a more interactive and fun way to learn, to Esports, where people compete in their chosen game in front of hundreds of thousands of people. cheer on their favorite player and/or team. They really have become a huge business in such a short time. Of course there are those who don't even have the slightest idea of what video games really are and that complete lack of knowledge causes worries, fears and misinformation to spread. Hopefully, by reading this research essay, people who know nothing will learn and can better understand what video games offer the world and, for people who are already familiar, it will give them some perspective on why people may find them scary and how the idea may grow that they cause violence. We say no to plagiarism. Get a tailor-made essay on "Why Violent Video Games Shouldn't Be Banned"? Get an original essay The research Using the Royal Society study, published February 13, 2019, I will provide research statistics that span not only teenagers who play and don't play but also their parents. This provides input from parents who see changes in their children, and the large participant pool of 1000 teenagers included a mix of girls and boys who played and did not play. He seemed to conclude that video games didn't actually cause violence and that any type of angry outburst was more related to competitiveness and/or frustration with the game itself. This type of behavior is seen in many things, a good example is people watching football, fans can get so involved that they feel overwhelmed and may shout in anger or celebrate. The current science on video games causing violence is very divided and people seem to take what they want from the findings. Yes, to some people getting angry during a game because you lose or someone online beats you seems strange and scary, but to others it is natural that people become competitive naturally and being competitive in digital media is not that different from a sport real or activity. It seems almost impossible to find a definitive answer after researching it, but there are still new ways to study it coming, the best thing to do is to research it yourself and make an informed decision if they are dangerous. Games and ratings Games are already limited to a certain degree. The ESRB (Entertainment Software Rating Board) which began rating video games around 1994 due to the release of Mortal Kombat 2 as it was added to a list of potentially harmful media content for young children due to its graphic violence . A detailed and well-thought-out system was put in place where games would be reviewed by a committee and have the content graded. They also differentiated the types of violence, so cartoon violence and fantastic violence are classified differently than realistic or gory violence. This creates a meticulous system that doesn't allow an overly mature theme to slip into a younger age group. A parent might be okay with their child playing a game with fantasy violence like magical beings fighting with.
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