Technology and globalization have increased the accessibility and openness of higher education. However, the expanded number of opportunities brings with it some uncertainties. In recent years, the concept of online or distance learning has expanded to include a growing number of Massive Online Open Courses (MOOCs), free higher education courses open to enrollment for any user with an Internet connection regardless of device (such as Most MOOCs are available to support multiple platforms). MOOCs are a recent trend in distance learning promoted by several prestigious universities especially in North America and the United Kingdom. In this personal reflection I will try to discuss the features, benefits and challenges of the program. Furthermore, I will try to discuss how MOOCs improve accessibility, student engagement in the fun part, and experiences for lifelong learning. Furthermore, the challenges educators face in the quality assessment and management part. Last week I completed a MOOC on Coursera.com called "Gamification" taught by Prof. Kevin Werbach of the University of Pennsylvania. The course has been divided into 12 modules consisting of video lecture sections, each comprising 45 to 60 minutes of substantial course material with built-in exercises. Initially there was one unit per week, but later two units per week were assigned along with 8 weekly quizzes and 3 extended written assignments throughout the course. The course concludes with a final exam worth 30 percent of the total. The program also includes suggested readings and optional material. According to Prof. Werbach, gamification is the application of digital game design techniques and game elements to non-gaming problems, such as economic and social impact… middle of paper . .....zes and assignments make you want to learn more about the gamification that Professor Werbach discussed in this course. I am sure this may be a new field for many of us, but it may be the only survival to re-establish the economic structure when our financial markets collapse or to maintain the motivational level of our students, especially in the part of the world where students students are paid more. rather than teachers to come to school and receive education or to areas where employees are bored and frustrated by the routine cycle of activities in businesses. Works Cited Bogost, I. (2011). Persuasive games: exploitationware. Gamasutra.com. Retrieved April 27, 2014, from http://www.gamasutra.com/view/feature/6366/persuasive_games_exploitationware.phpWerbach, K. (2014). Video lessons. Coursera. Retrieved April 27, 2014, from https://class.coursera.org/gamification-003/lecture
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