Topic > Gamification in education? Game on or game over?

Shall we start with Gamification? This is a completely wrong idea about what gamification is. Many people think that Gamification is a branch of gaming, so what is Gamification really? Gamification is the art of absorbing the fun and addictive elements in games (game mechanics) and applying them in real-world applications. According to one of the gamification gurus Yu-kai Chou, gamification is a design process that optimizes for the human or "human-centered design" in the system, as opposed to pure efficiency or "function-centered design" of the system. system Most systems are "function-focused" and designed to get the job done quickly, however, human-centered design remembers that people in the system have feelings, insecurities, and reasons why they want or don't want to do. things, and therefore optimizes for their feelings, motivations and engagement. Within games there are "goals", such as killing the dragon or saving the princess, or in math games such as dreambox to learn/practice math, but actually the main purpose of a game is to please the human inside, to entertain the player happily. Through games we are learning how to master motivation and engagement. Games have the amazing ability to keep people engaged for a long time, build relationships and trust between people, and develop their creative potential. Simply put, gamification is a way to engage people by making something that isn't a game seem like a game. Gamification is a tool used to achieve a goal, and in education the goal is to improve student learning. In my reflection, I would like to reflect on the use of one of the online mathematics programs, Dreambox Learning, to improve our students' learning, particularly in mathematics. Our school uses the DreamBox Lea... middle of paper... unless people want to play", there has to be a voluntary aspect. But overall, we think DreamBox is a good idea, and it has many things to do. DreamBox may not change learning, but it clearly changes access to learning, and it's worth exploring. I know there are still a lot of debates going on whether gamification in education is a fad or the future? and does it have a place in our school? I still see that there is a lot of potential in the field of educational gamification. Clearly there should be a way to help children learn from what they do best: play are looking at a variety of new tools and techniques in educational gamification, we can harness/use the energy, motivation and sheer potential of their game and direct it towards learning, we can provide students with the tools to become real winners. game of life.