Topic > The positive and negative aspects of video games in…

In our modern society, we rely on varieties of entertainment to satisfy our need for entertainment. One type of entertainment that is currently becoming more and more important in our culture is video games. As it is becoming more prominent, it is also evolving over the years. Video games are now becoming more and more complex and influential in our society. People may use this type of entertainment as a way to relieve stress or a way to socialize with others online. Video games are available almost everywhere, from video consoles to cell phones, most Americans have already played a video game. The American myth is that Americans primarily see video games as a way to pass the time, but never see it to notice the influence and impact they have on society. Americans believe this myth because our culture focuses more on what the public media broadcasts. There are cases where the positive and negative aspects of video games have been shown, but in reality most Americans do not realize their significance in our lives. Most Americans believe that video games are just a source of entertainment; however, upon closer examination we see that it actually has a social and psychological impact in our culture. Entertainment is a necessity in American culture. With the abundance of free time in Americans' daily lives, there are varieties of entertainment provided to utilize our free time. In the late 1900s, entertainment consisted primarily of television and movies. This was before the Internet existed or personal computers became popular. When the first video game console was developed, it was already becoming a popular source of entertainment for both children and adults. Later, in the 21st century, video games have evolved dr...... middle of paper ... researchers from Queen Mary University of London and University College London have found that video game players who are exposed to games that require organization showed improvements in strategic thinking, flexibility and critical thinking. Volunteers in this research played multiple games for forty hours over six to eight weeks. They were also subjected to psychological tests before and after the matches to see if there was a change in the results. The results show that different game genres provide different learning experiences and different improvements in cognitive flexibility. But researchers don't know whether the improvements in cognitive flexibility are permanent or not. This article will provide evidence and research on the importance of video game research as it could provide benefits and negatives of video games to players.